Friday, November 02, 2007
Weird Rules
As most everyone knows i hate weird variations in tourneys. I iam not selective about certain formats, i hate them all. I like regular no s wordox and i can tolerate no pinks but thats about it. However I have heard from many people lately that the odd formats give them a chance against better players. Why they would want a tainted win because i screw up and play a 3rd tile in a 2 tile tourney i have no idea but i am going to start playing them. I figure what the hell, i get more games in and more opportunity to put new words into play that i am currently learning. So look out you freaky people im coming to play weirdox
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4 comments:
I agree. I'm a traditionalist and prefer PINKS OK, NO PINKS or CROSSOX. I don't like weird rules and I especially don't like multi-settings (different rules every round). Since I really concentrate on the game, I inevitably screw up and forget the weird rules and will play an "invisible letter" by mistake or will play on a peach square in NO PEACHES, etc. I won't play in any tourneys that have two-tile either. Don't get me started on why I hate two-tile. But I realize that the TD's can't have the same rules all the time and must strive for variety. To each his own. If you don't like the rules, don't join the tourney, right?
I agree with Jeff, the only way weird rules give anyone an advantage over a "better player" is by giving that player more opportunity to be disqualified - and winning that way, because your opponent forgot a weird rule and was disqualified, equals a "tainted win."
On the other hand, I would say that the truly "better players" are the ones who can grasp the different types of strategy needed for "weird rules" and who can adapt their game play accordingly.
I don't particularly enjoy two-tile, but I appreciate the fact that *IF* I think far enough ahead, I can set up more potentially winning situations for myself than my opponent can (now if Vanna would just cooperate lol).
I am sure most two-tile players do something like this already: at each point consider whether to leave a stealable word because in 1 or 2 turns you might be able to extend or hook it to make it unstealable.
As long as a player doesn't slip and forget the two-tile rule, in two-tile games the "better player" is the one with the better word knowledge *combined* with the ability to quickly assess how words might be built and made unstealable under the two-tile rule.
If the allegedly "better player" doesn't adapt his or her word knowledge to the strategy needed for the two-tile rule, then he or she is simply NOT the better player for that format... period!
I like weird rules simply because I like variety in life. I don't think it gives me an advantage, and I don't hope for my opponent to make a mistake. In fact, most people will warn their opponent if they are about to make an illegal play.
I play wordsteal for fun, and the variations on the game make it more fun for me.
It's like cross-training for any sport you might play. Working different muscle groups. It just makes you that much stronger in the traditional games.
excellent observation, "it's like cross-training" - i love that!
i played weirdox in exox last night and the very first format was my least favorite - "no oranges" - but it was still a fun tourney.
i keep looking for wordsteal tourneys in the evenings, but not seeing them - must be on the days i haven't looked?
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